package org.sepheriel.airy2d.tiles;

import java.util.ArrayList;
import java.util.Hashtable;
import java.util.List;

import org.sepheriel.airy2d.screen.Image;

/**
 * This Class is for Managing the Materials in the World.
 * This Class saves all Materials with a unique ID into a HashTable.
 * @author Sepheriel - Sascha Fitz
 */
public class TileManager {
	
	Hashtable<Integer, Image> textures;
	List<Object> render;

	int tileSize;
	
	/**
	 * Basic Construct0r
	 */
	TileManager() {
		textures = new Hashtable();
		List<Object> render = new ArrayList();
		textures.put(new Integer(1), new Image("res/material/stone.png"));
		this.tileSize = textures.get(1).getWidth();
	}
	
	
	

}
